...and this is the scenario today, Nettuno (Rome) 12th December 2007......WOW!
Saturday, December 15, 2007
Monday, December 10, 2007
Wednesday, December 5, 2007
sliBase - v0.1.1
Update:
- LIVE input added
- leave clear the filename to use the live-input capture
Download here (requires WindowsXP, Maya8.5)
Posted by
The_sLideR
at
2:38 PM
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comments
Labels: _my codes, _my downloads
Monday, December 3, 2007
sliBase - v0.1
Commands list:
sliCmd_loadBASS
This command loads an audio file of various format (MP3,xm,mod,wav,ecc) listed in the BASS Library input file format specification and allows to modify any attributes of any objects in the Maya scenes, only in "preview" mode.
The preview uses the IDLE maya status to computing, so if you try to rotate the scene, the preview stops and then restart after you release the mouse or stop the rotation (or zoom, or any other actions in Maya scene).
The archive contains:
- sliBase.mll v0.1
- sliBase_loadBASS.mel
- this is the MEL script to manage sliCmd_loadBASS command
- GstNGob.xm
- an audio sample created by me with FastTracker v2.0 for DOS. An old remix of a Commodore-64 game named Ghost'n'Goblins
- BASS.dll
- This is the BASS Library I used to create this plugin. Copyright (c) 1999-2007 Ian Luck. All rights reserved. Check the site for more information.
How to use it:
- Load the plugin from Plugin-manager
- Drag and drop the MEL script into Maya to load it
- Create a scene you want
- Put data into sliBase_loadBASS interface using:
- Load-button to load the audio file
- Root's name to insert the base name of the objects to animate (for example, pCube if you have objects in scene named pCube1, pCube2, pCube3, and so on)
- Max objects to define the maximum number of animated object (for example, if you have 20 objects named pCube1 to pCube20, put 20 in this textfield)
- Attribute to define the attributo to animate during the preview (for example the scaleY attribute of the selected objects)
- Scale to define the scale factor
- Click on PREVIEW button to see the plugin in action
- In this version you can't save the animation.
See the following video for a videotutorial
Posted by
The_sLideR
at
3:58 PM
1 comments
Labels: _my codes, _my downloads
Saturday, November 17, 2007
sliBase - wiimote and maya, a flight simulator
this video shows how to use a wiimote in maya to simulate a flight with my library.
Posted by
The_sLideR
at
2:13 AM
2
comments
Labels: _my codes
Saturday, November 3, 2007
sliBase - Maya and realtime audio capture (BASS library)
another ability for my sliBase library.
you can import an mp3 file and associates any objects attributes to the values from the mp3 file.
Posted by
The_sLideR
at
7:56 PM
2
comments
Labels: _my codes
Friday, November 2, 2007
sliBase - Maya, wiimote and GlovePIE
another video example of my sliBase library.
Now with the wiimote attached ^_^
Posted by
The_sLideR
at
4:40 PM
3
comments
Labels: _my codes
Tuesday, October 30, 2007
sliBase - Maya OSC Plugin with GlovePIE
this video shows how to use GlovePIE in my sliBase Maya OSC plugin.
In this example I used a mouse as input-device, but you can use anything else just like Wiimote or joystick or datagloves (look at the inputdevice in GlovePIE ;) ).
enjoy ^_^
Youtube version
quicktime lowres version (4mb)
avi highres version (40mb) (I did it with Snagit, maybe you need a codec...mmm)
if you can't see the code in the video, just look here :)
sendOsc ("localhost",57110,"/slibase","x "+Mouse.x+" y "+Mouse.y)
Soon in downloads section! stay tuned ^_^
Posted by
The_sLideR
at
11:59 AM
0
comments
Labels: _my codes
sliBase - Maya OSC Plugin
Finally, I did it! ^_^
this is the GUI
and this is a video to show how it work.
In the video you can see how I change the OSC channel (slibase in maya-plugin) and how I can use my MCV with this plugin.
Posted by
The_sLideR
at
12:50 AM
3
comments
Labels: _my codes
Saturday, October 27, 2007
sliBase - MCV video2
this time, I tried to apply the MCV to a IKhandle on the GeneriRIG... enjoy
Posted by
The_sLideR
at
2:32 PM
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comments
Labels: _my codes
Friday, October 26, 2007
sliBase - added motioncapturevideo in Maya
Another tool I added in my sliBase library.
I've developed a MotionCaptureVideo in Java at the University of Rome Torvergata and now I connected this MCV to a polyCube into Maya. My MCV in Java talks with Maya using OSC Protocol on the ethernet. (in this video, my two laptop are connected in wifi mode).
This is the first step for an home-made motioncapture system. Stay tuned ;)
Posted by
The_sLideR
at
5:27 PM
0
comments
Labels: _my codes
Thursday, October 25, 2007
slibase 02
boxes generator from an image. This is the pre-engine for my CityGenerator (coming soon)
Posted by
The_sLideR
at
12:04 AM
1 comments
Labels: _my codes
Wednesday, October 24, 2007
slibase 01 - extended
using compute method and IDLE event I can modify geometry in realtime with my sliBase library
Posted by
The_sLideR
at
11:59 PM
0
comments
Labels: _my codes
Monday, October 22, 2007
sliBase 001
a plugin to try some event in Maya using C++.
Posted by
The_sLideR
at
11:16 PM
0
comments
Labels: _my codes
Sunday, October 21, 2007
is this my life?
io:"buongiorno..."
diego:"buongiorno...guarda che sole oggi!"
io:"beh, alziamoci e godiamocelo..."
diego:"eh gia...non è da tutti i giorni il sole qui a Londra"
si, da ieri sono arrivato a Londra. sono 24 ore che sono qui (quasi) e per la maggior parte ho dormito :)
bellissimo... sto in una casetta con Diego, un amico di Roma che lavora qui in Framestore-CFC, e penso di stare qui finchè rimane anche lui poi cerchiamo casa insieme da qualche parte (se la convivenza funziona :) dehihi)
la casa è un soggiorno con due letti, piu una cucina e un bagno. essenziale e posizionata benissimo!!! ^_^
stiamo vicini a Regent Park...
vabbeh, adesso usciamo a prendere un po di sole e a fare fotine... a dopo! :)
Posted by
The_sLideR
at
11:56 AM
2
comments
Labels: my life